Inspired by automatic painting machines and looking for a way to replicate the effect in a digital space, Mengbo discovered that within the code for the video game Quake III Arena there existed a parameter called r_drawworld. After changing the parameter from it's default of 0 to 1, he found it was possible to capture a sequence of animation in one frame, which he used to create a painting machine from entirely within in the game's engine. His live painting efforts using this technique are showcased and set to a Hawaiian music soundtrack.
More »