Greenback kidnaps Penfold to get Danger Mouse to bring him four ingredients needed for an evil spell. Danger Mouse meets Count Duckula when one ingredient turns out to be the feather of a vampire duck.
Greenback has stolen a bad luck charm for use in a bad luck ray. Danger Mouse manages to get it and attempts to give it back to the original owners who don't really want it back.
Greenback tells Danger Mouse that he will go straight if Danger Mouse beats him in a duel and if Danger Mouse promises to quit his job if he is the loser.