When the Gardener finally gets his hands on Manny, Moley and Dotty are on his trail, so he dresses up as the world’s greatest Mole detective and lead them away from the clues.
All of MoleTown enjoys a day at the beach. But when they found out Mona Lisa can’t swim, Mishmosh comes to the rescue with his new submarine invention!
It’s winter in MoleTown and a mysterious snowy creature is roaming the Big Below, the Gardener uses this as the perfect opportunity to try and scare Moley.
Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny.
It’s the anniversary of Cafe Moley. But Lester isn’t feeling himself, Moley conjures up a spell and they get sucked into Manny and go on a journey through Lester’s past.
Moley and Dotty must track down the mysterious Beast of James Bay, meanwhile, the Gardener uses this opportunity to try out his new creature disguise to try and trap Manny.
When Mrs. Moley needs a wardrobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town.
Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own.
MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day.
Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener.
MoleTown is becoming lazy and so Dotty helps Moley exercise, giving the Gardener an idea, he sets up a Golf Course to trap Manny, but things don’t go to plan.
It’s the annual MoleTown Races, and each of the residents have their own unique car to compete for the grand prize. But how will Moley cope when he finds out there are no rules?
With all the Moles in MoleTown transformed into worms, Moley and Dotty must hatch a plan to remove the chaotic page and rescue both Manny and the whole of MoleTown.
When Manny’s damaged page is replaced with the wrong kind of page, it leads to chaos in MoleTown as all the Moles are slowly transformed into worms and Manny takes over.
After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health — driving him bonkers in the process.
When MishMosh’s lab is flooded, Moley invites MishMosh to temporarily stay at his burrow. But when MishMosh proves to be a difficult houseguest by turning Moley’s place into a makeshift lab, Moley’s patience is tested.
When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can't resist following. Soon they discover his secret tunnel, but all is not what it seems.
Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures. Frightened of being thought a coward, Moley tries to avoid him.
Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally).
MishMosh builds a tunnel digger, upsetting some moles in town who believe it will replace the moles' need to dig themselves. Dotty accidentally gets locked in the machine before it gets activated.
When Moley helps take care of the worms at Dotty's Adopt Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny.
When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day! But when the day never stops repeating, Moley needs to find a way out.
When Manny accidentally transports a heap of trash into MoleTown, Moley attempts to recycle it by fixing up the town—but when he blows off Mishmosh’s directions, his repairs become a problem.
When Dotty joins an art competition Moley is afraid her art won’t appeal to the snooty judge, so he casts a spell that causes her art to “come to life!”
When a cell phone falls into Roley Poley park from the Great Above, the entire town is mesmerized by it and Moley must break the “spell” it has on them.