A Prisma has materialized, and now it's up to everyone to join forces to defeat it before it destroys everything in its path.
The plan to save Ripple proceeds as Inglis meets a powerful foe.
A new Highlander emissary comes, and the Bloodchain Brigade wants him dead.
Rani gets a powerful new artifact with a unique ability.
The students of the academy set up teams to protect Ripple from the magicite beasts she's unwittingly summoning.
Ripple is very sick, and it looks like the Highland is responsible...
The party is selected to take a special test that will push them to their mental limits.
Inglis begins her new life at the Knights' Academy.
Inglis makes a new friend after a complex battle involving the leader of the Bloodchain Brigade.
Inglis leaves her home and sets out for the capital to begin the next stage of her life.
Inglis comes to learn more about the strange world around her, and how it differs from her own time.
An ancient king is reincarnated countless years after his death so that he can truly master the blade.
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