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< Masahiro Sakurai on Creating Games
2024 (2024)
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79 ∙ Never Get Into Fights [Work Ethic]
September 6, 2024 • 2m
We don't have an overview translated in English.
78 ∙ Elementary School Play Testers [Team Management]
September 3, 2024 • 2m
We don't have an overview translated in English.
77 ∙ G: Animation 1 (Category Compilation) #01~#09
August 30, 2024 • 29m
We don't have an overview translated in English.
76 ∙ Amplify Both Strengths and Weaknesses [Game Essence]
August 30, 2024 • 2m
We don't have an overview translated in English.
75 ∙ Speedy Screen Transitions [Design Specifics]
August 27, 2024 • 2m
We don't have an overview translated in English.
74 ∙ Smash Bros. DOJO!! [Marketing]
August 23, 2024 • 5m
We don't have an overview translated in English.
73 ∙ The Limitations of Particle Effects [Effects]
August 20, 2024 • 4m
We don't have an overview translated in English.
72 ∙ Establishing Characters Through Their Design [Graphics]
August 16, 2024 • 2m
We don't have an overview translated in English.
71 ∙ Being Kind to Beginners [Planning & Game Design]
August 13, 2024 • 3m
We don't have an overview translated in English.
70 ∙ Turning Anything Into a Competitive Game [Grab Bag]
August 10, 2024 • 2m
We don't have an overview translated in English.
69 ∙ Making Things Clear, Even Without Words [UI]
August 6, 2024 • 2m
We don't have an overview translated in English.
68 ∙ Famicom and NES Audio [Audio]
August 2, 2024 • 6m
We don't have an overview translated in English.
67 ∙ How Good Were the Player’s Actions? [Game Essence]
July 30, 2024 • 2m
We don't have an overview translated in English.
66 ∙ When Ideas Won't Come [Work Ethic]
July 26, 2024 • 2m
We don't have an overview translated in English.
65 ∙ The Limitations of Skeletons [Animation]
July 23, 2024 • 3m
We don't have an overview translated in English.
64 ∙ Start with the Climax [Planning & Game Design]
July 19, 2024 • 2m
We don't have an overview translated in English.
63 ∙ Directors and Producers [Team Management]
July 16, 2024 • 4m
We don't have an overview translated in English.
62 ∙ F: Graphics 1 (Category Compilation) #01~#06
July 16, 2024 • 33m
We don't have an overview translated in English.
61 ∙ In-Game Cutscenes [Planning & Game Design]
July 12, 2024 • 3m
We don't have an overview translated in English.
60 ∙ Manga-like Visuals [Graphics]
July 9, 2024 • 3m
We don't have an overview translated in English.
59 ∙ Online Updates [Design Specifics]
July 5, 2024 • 4m
We don't have an overview translated in English.
58 ∙ Game Essence in Strategy Games [Game Essence]
July 2, 2024 • 2m
We don't have an overview translated in English.
57 ∙ Adding Help Text to Menus [UI]
June 28, 2024 • 2m
We don't have an overview translated in English.
56 ∙ Echo Chambers [Work Ethic]
June 25, 2024 • 3m
We don't have an overview translated in English.
55 ∙ Gameplay as Part of a Live Performance [Grab Bag]
June 21, 2024 • 7m
We don't have an overview translated in English.
54 ∙ Targeting and Market Research [Marketing]
June 18, 2024 • 4m
We don't have an overview translated in English.
53 ∙ Always Keep Attack Collision in Mind [Animation]
June 14, 2024 • 2m
We don't have an overview translated in English.
52 ∙ Destroying One Wall [Graphics]
June 11, 2024 • 4m
We don't have an overview translated in English.
51 ∙ Flashing Effects [Effects]
June 7, 2024 • 4m
We don't have an overview translated in English.
50 ∙ Using Other Songs for Audio Reference [Audio]
June 4, 2024 • 3m
We don't have an overview translated in English.
49 ∙ Computer-Controlled Players [Planning & Game Design]
June 1, 2024 • 5m
We don't have an overview translated in English.
48 ∙ Play Testing Keeps Going [Team Management]
May 28, 2024 • 3m
We don't have an overview translated in English.
47 ∙ E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024 • 29m
We don't have an overview translated in English.
46 ∙ Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024 • 2m
We don't have an overview translated in English.
45 ∙ Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024 • 3m
We don't have an overview translated in English.
44 ∙ Transparency Features [Programming & Tech]
May 17, 2024 • 2m
We don't have an overview translated in English.
43 ∙ Storage Tips [Grab Bag]
May 14, 2024 • 9m
We don't have an overview translated in English.
42 ∙ Final Output [Graphics]
May 11, 2024 • 2m
We don't have an overview translated in English.
41 ∙ A World with Less Color [Planning & Game Design]
May 7, 2024 • 3m
We don't have an overview translated in English.
40 ∙ D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024 • 28m
We don't have an overview translated in English.
39 ∙ Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024 • 2m
We don't have an overview translated in English.
38 ∙ Say It, and It Might Come True [Work Ethic]
April 30, 2024 • 2m
We don't have an overview translated in English.
37 ∙ Advancing Text [UI]
April 26, 2024 • 3m
We don't have an overview translated in English.
36 ∙ Portraying Fingers [Animation]
April 23, 2024 • 2m
We don't have an overview translated in English.
35 ∙ 1986: The Year of Legend [Grab Bag]
April 19, 2024 • 4m
We don't have an overview translated in English.
34 ∙ Bug Testing Systems [Team Management]
April 16, 2024 • 4m
We don't have an overview translated in English.
33 ∙ Playing Games in Front of Other People [Marketing]
April 12, 2024 • 2m
We don't have an overview translated in English.
32 ∙ Using Parameters to Establish Characters [Planning & Game Design]
April 9, 2024 • 3m
We don't have an overview translated in English.
31 ∙ Making the Imaginary Feel Real [Graphics]
April 5, 2024 • 2m
We don't have an overview translated in English.
30 ∙ Balancing Ambient Sounds [Audio]
April 2, 2024 • 2m
We don't have an overview translated in English.
29 ∙ Making "Work" Games Fun [Game Essence]
March 29, 2024 • 3m
We don't have an overview translated in English.
28 ∙ Handicap Systems [Design Specifics]
March 26, 2024 • 3m
We don't have an overview translated in English.
27 ∙ B: Game Essence 1 (Category Compilation) #01~#06
March 24, 2024 • 29m
We don't have an overview translated in English.
26 ∙ Making Effects the Right Size [Effects]
March 22, 2024 • 2m
We don't have an overview translated in English.
25 ∙ Presenting Scores [Planning & Design]
March 19, 2024 • 4m
We don't have an overview translated in English.
24 ∙ A World Without Footprints [Grab Bag]
March 15, 2024 • 2m
We don't have an overview translated in English.
23 ∙ Competition and Abundance [Work Ethic]
March 12, 2024 • 3m
We don't have an overview translated in English.
22 ∙ Button Settings [UI]
March 8, 2024 • 3m
We don't have an overview translated in English.
21 ∙ Crafting “Similar” Games [Planning & Game Design]
March 5, 2024 • 2m
We don't have an overview translated in English.
20 ∙ C: Planning & Game Design 1 (Category Compilation) #01~#09
March 3, 2024 • 29m
We don't have an overview translated in English.
19 ∙ Debug Mode [Programming & Tech]
March 1, 2024 • 2m
We don't have an overview translated in English.
18 ∙ Animation Blending [Animation]
February 27, 2024 • 3m
We don't have an overview translated in English.
17 ∙ A: Work Ethic 1 (Category Compilation) #01~#10
February 25, 2024 • 29m
We don't have an overview translated in English.
16 ∙ Game Essence in Action Games [Game Essence]
February 23, 2024 • 3m
We don't have an overview translated in English.
15 ∙ Motion Blur [Graphics]
February 20, 2024 • 2m
We don't have an overview translated in English.
14 ∙ Don’t Put Decisions Off [Team Management]
February 16, 2024 • 2m
We don't have an overview translated in English.
13 ∙ Turning Gift-Giving Into a Game [Grab Bag]
February 13, 2024 • 2m
We don't have an overview translated in English.
12 ∙ Randomness Spices Games Up [Design Specifics]
February 9, 2024 • 3m
We don't have an overview translated in English.
11 ∙ Faithfulness Comes First in Licensed Games [Game Essence]
February 6, 2024 • 3m
We don't have an overview translated in English.
10 ∙ Staying True to Your Concept [Work Ethic]
February 2, 2024 • 3m
We don't have an overview translated in English.
9 ∙ Show the Actual Game! [Marketing]
January 30, 2024 • 2m
We don't have an overview translated in English.
8 ∙ Giving Feedback for Sound Effects [Audio]
January 26, 2024 • 3m
We don't have an overview translated in English.
7 ∙ Dealing With Color Disparity [Graphics]
January 23, 2024 • 2m
We don't have an overview translated in English.
6 ∙ Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January 19, 2024 • 4m
We don't have an overview translated in English.
5 ∙ Customization Lets Your Imagination Play [Planning & Game Design]
January 16, 2024 • 3m
We don't have an overview translated in English.
4 ∙ Flipped Animation [Animation]
January 12, 2024 • 3m
We don't have an overview translated in English.
3 ∙ Let Them Skip, Let Them Pause [UI]
January 9, 2024 • 2m
We don't have an overview translated in English.
2 ∙ Blade Trails [Effects]
January 5, 2024 • 3m
We don't have an overview translated in English.
1 ∙ What is “Play”? [Game Essence]
January 2, 2024 • 3m
We don't have an overview translated in English.
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