Never Get Into Fights [Work Ethic]
September 6, 2024 • 2m

We don't have an overview translated in English.

Elementary School Play Testers [Team Management]
September 3, 2024 • 2m

We don't have an overview translated in English.

G: Animation 1 (Category Compilation) #01~#09
August 30, 2024 • 29m

We don't have an overview translated in English.

Amplify Both Strengths and Weaknesses [Game Essence]
August 30, 2024 • 2m

We don't have an overview translated in English.

Speedy Screen Transitions [Design Specifics]
August 27, 2024 • 2m

We don't have an overview translated in English.

Smash Bros. DOJO!! [Marketing]
August 23, 2024 • 5m

We don't have an overview translated in English.

The Limitations of Particle Effects [Effects]
August 20, 2024 • 4m

We don't have an overview translated in English.

Establishing Characters Through Their Design [Graphics]
August 16, 2024 • 2m

We don't have an overview translated in English.

Being Kind to Beginners [Planning & Game Design]
August 13, 2024 • 3m

We don't have an overview translated in English.

Turning Anything Into a Competitive Game [Grab Bag]
August 10, 2024 • 2m

We don't have an overview translated in English.

Making Things Clear, Even Without Words [UI]
August 6, 2024 • 2m

We don't have an overview translated in English.

Famicom and NES Audio [Audio]
August 2, 2024 • 6m

We don't have an overview translated in English.

How Good Were the Player’s Actions? [Game Essence]
July 30, 2024 • 2m

We don't have an overview translated in English.

When Ideas Won't Come [Work Ethic]
July 26, 2024 • 2m

We don't have an overview translated in English.

The Limitations of Skeletons [Animation]
July 23, 2024 • 3m

We don't have an overview translated in English.

Start with the Climax [Planning & Game Design]
July 19, 2024 • 2m

We don't have an overview translated in English.

Directors and Producers [Team Management]
July 16, 2024 • 4m

We don't have an overview translated in English.

F: Graphics 1 (Category Compilation) #01~#06
July 16, 2024 • 33m

We don't have an overview translated in English.

In-Game Cutscenes [Planning & Game Design]
July 12, 2024 • 3m

We don't have an overview translated in English.

Manga-like Visuals [Graphics]
July 9, 2024 • 3m

We don't have an overview translated in English.

Online Updates [Design Specifics]
July 5, 2024 • 4m

We don't have an overview translated in English.

Game Essence in Strategy Games [Game Essence]
July 2, 2024 • 2m

We don't have an overview translated in English.

Adding Help Text to Menus [UI]
June 28, 2024 • 2m

We don't have an overview translated in English.

Echo Chambers [Work Ethic]
June 25, 2024 • 3m

We don't have an overview translated in English.

Gameplay as Part of a Live Performance [Grab Bag]
June 21, 2024 • 7m

We don't have an overview translated in English.

Targeting and Market Research [Marketing]
June 18, 2024 • 4m

We don't have an overview translated in English.

Always Keep Attack Collision in Mind [Animation]
June 14, 2024 • 2m

We don't have an overview translated in English.

Destroying One Wall [Graphics]
June 11, 2024 • 4m

We don't have an overview translated in English.

Flashing Effects [Effects]
June 7, 2024 • 4m

We don't have an overview translated in English.

Using Other Songs for Audio Reference [Audio]
June 4, 2024 • 3m

We don't have an overview translated in English.

Computer-Controlled Players [Planning & Game Design]
June 1, 2024 • 5m

We don't have an overview translated in English.

Play Testing Keeps Going [Team Management]
May 28, 2024 • 3m

We don't have an overview translated in English.

E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024 • 29m

We don't have an overview translated in English.

Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024 • 2m

We don't have an overview translated in English.

Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024 • 3m

We don't have an overview translated in English.

Transparency Features [Programming & Tech]
May 17, 2024 • 2m

We don't have an overview translated in English.

Storage Tips [Grab Bag]
May 14, 2024 • 9m

We don't have an overview translated in English.

Final Output [Graphics]
May 11, 2024 • 2m

We don't have an overview translated in English.

A World with Less Color [Planning & Game Design]
May 7, 2024 • 3m

We don't have an overview translated in English.

D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024 • 28m

We don't have an overview translated in English.

Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024 • 2m

We don't have an overview translated in English.

Say It, and It Might Come True [Work Ethic]
April 30, 2024 • 2m

We don't have an overview translated in English.

Advancing Text [UI]
April 26, 2024 • 3m

We don't have an overview translated in English.

Portraying Fingers [Animation]
April 23, 2024 • 2m

We don't have an overview translated in English.

1986: The Year of Legend [Grab Bag]
April 19, 2024 • 4m

We don't have an overview translated in English.

Bug Testing Systems [Team Management]
April 16, 2024 • 4m

We don't have an overview translated in English.

Playing Games in Front of Other People [Marketing]
April 12, 2024 • 2m

We don't have an overview translated in English.

Using Parameters to Establish Characters [Planning & Game Design]
April 9, 2024 • 3m

We don't have an overview translated in English.

Making the Imaginary Feel Real [Graphics]
April 5, 2024 • 2m

We don't have an overview translated in English.

Balancing Ambient Sounds [Audio]
April 2, 2024 • 2m

We don't have an overview translated in English.

Making "Work" Games Fun [Game Essence]
March 29, 2024 • 3m

We don't have an overview translated in English.

Handicap Systems [Design Specifics]
March 26, 2024 • 3m

We don't have an overview translated in English.

B: Game Essence 1 (Category Compilation) #01~#06
March 24, 2024 • 29m

We don't have an overview translated in English.

Making Effects the Right Size [Effects]
March 22, 2024 • 2m

We don't have an overview translated in English.

Presenting Scores [Planning & Design]
March 19, 2024 • 4m

We don't have an overview translated in English.

A World Without Footprints [Grab Bag]
March 15, 2024 • 2m

We don't have an overview translated in English.

Competition and Abundance [Work Ethic]
March 12, 2024 • 3m

We don't have an overview translated in English.

Button Settings [UI]
March 8, 2024 • 3m

We don't have an overview translated in English.

Crafting “Similar” Games [Planning & Game Design]
March 5, 2024 • 2m

We don't have an overview translated in English.

C: Planning & Game Design 1 (Category Compilation) #01~#09
March 3, 2024 • 29m

We don't have an overview translated in English.

Debug Mode [Programming & Tech]
March 1, 2024 • 2m

We don't have an overview translated in English.

Animation Blending [Animation]
February 27, 2024 • 3m

We don't have an overview translated in English.

A: Work Ethic 1 (Category Compilation) #01~#10
February 25, 2024 • 29m

We don't have an overview translated in English.

Game Essence in Action Games [Game Essence]
February 23, 2024 • 3m

We don't have an overview translated in English.

Motion Blur [Graphics]
February 20, 2024 • 2m

We don't have an overview translated in English.

Don’t Put Decisions Off [Team Management]
February 16, 2024 • 2m

We don't have an overview translated in English.

Turning Gift-Giving Into a Game [Grab Bag]
February 13, 2024 • 2m

We don't have an overview translated in English.

Randomness Spices Games Up [Design Specifics]
February 9, 2024 • 3m

We don't have an overview translated in English.

Faithfulness Comes First in Licensed Games [Game Essence]
February 6, 2024 • 3m

We don't have an overview translated in English.

Staying True to Your Concept [Work Ethic]
February 2, 2024 • 3m

We don't have an overview translated in English.

Show the Actual Game! [Marketing]
January 30, 2024 • 2m

We don't have an overview translated in English.

Giving Feedback for Sound Effects [Audio]
January 26, 2024 • 3m

We don't have an overview translated in English.

Dealing With Color Disparity [Graphics]
January 23, 2024 • 2m

We don't have an overview translated in English.

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January 19, 2024 • 4m

We don't have an overview translated in English.

Customization Lets Your Imagination Play [Planning & Game Design]
January 16, 2024 • 3m

We don't have an overview translated in English.

Flipped Animation [Animation]
January 12, 2024 • 3m

We don't have an overview translated in English.

Let Them Skip, Let Them Pause [UI]
January 9, 2024 • 2m

We don't have an overview translated in English.

Blade Trails [Effects]
January 5, 2024 • 3m

We don't have an overview translated in English.

What is “Play”? [Game Essence]
January 2, 2024 • 3m

We don't have an overview translated in English.

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