In the final nail-biter, players go for broke in 3 team-only challenges: Lobster Haul off the Confederation Bridge; Fundy Mud Sled-and-Slide in Hopewell Rocks; and Cape Cliffhanger at Cape Enrage, NB.
In the semi-finals, solo Players do the Smokestack Climb in Sudbury; the teams go 750m underground in Mine Rescue; and pairs complete in a Sea-Doo Slalom tubing course. Only two teams make the cut.
In Quebec City, solo players rappel Le Château Frontenac, duos breach La Citadelle, and teams carry water up 487 stairs at Montmorency Falls. A coach’s advantage is on the line; a 3rd team goes home.
Before the competition gets underway in the Thousand Islands ON, teams react to surprising coaching changes. Players compete in three challenges in, on, and over the water, and a second team goes home.
The Teams travel to Kelowna, BC, for the Plane Pull, the tandem Rosé Roll, and the solo Trestle Trip challenge; the competition intensifies in the first elimination round and one team is sent home.
Pairs compete in the Handcar Hustle at Carcross Station, teams Bridge Build and Supply Carry above the Yukon River, and finally the solo Fat Tire Desert Bike Race. A Player Shuffle surprises everyone.
Pairs compete in the River Raft Supply Dash on the raging Athabasca River, then solos climb high for the Towering Tree challenge. Next stop, a working ranch for the Roll in the Hay team challenge.
Players travel to Whistler Olympic Park for the inaugural team challenge, the Ski Jump Relay Race. Next they head to Squamish, where coaches select solo Players to compete in the High Ropes challenge.