6 saves the day when the Number-taker is taking hundreds and thousands.
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
The Shape Japer is splitting things into fractions, and 3 is on the case.
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
The Shape Japer is having fun with cylinders - 5 to the rescue!
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
People need more information – so 4 goes out there battling with the Puzzler.
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
Home
Movies
TV Shows
Find