On the final day of the season, two families rally their troops to challenge and inspire each other - ensuring their success as the season closes. One hunter challenges his sons to a contest to see who can catch the biggest gator - while another hunter reassembles her team once again to help her tag out.
Swamp grass and lily fields stop hunters in their tracks, forcing Swampers to adapt and salvage their day. When one team's prized honey hole is blocked by reeds, they rely on a secret luring technique. A second hunter dedicates his final tag to catch a monster named "Cujo", while another team faces dangerous confrontations caused by a disrupted landscape.
Swampers venture to remote untapped honey holes they have been keeping on reserve hoping that it will yield them some end of the season monsters. One team battles a dangerous territory called "The Pipeline". A second team tries to capture an infamous line popping gator called "The Phantom", while a third team ventures deep into a remote territory that is known for huge reptiles.
Swampers find their communities under attack from rogue predators. One team heads deep into the woods to capture a gator that has overtaken a local fishing hole. A second team goes after a gator that is terrorizing a camp, while a third team takes on the daunting task of hunting three different swamps for three monster gators.
When questions of integrity come into play, Swampers choose to put their season on hold to do the honorable thing. One swamper reunites with another to help a family friend rid their marsh area of a rogue gator. A second team serves double duty by running their lines and searching for a gator they sniped but failed to retrieve, while a third team does battle with an indestructible monster.
One hunter battles poachers by setting lines with no locator ribbons and relies on the "Swamp GPS" in his head to find them. Another team has a tense stand off with a hunter in the swamp and salvage their day with some risky open water hunting, while a final team must take out a vicious bull gator that has been devastating the gator population on a land owner's property.
Hunters journey into unknown, hostile areas of the swamp. One team, acting on a tip from a local buyer, heads to an area believed to be cursed. Another team visits a hazardous storm-altered marsh to fight numerous dangerous gators on dry ground, while another hunter is hell bent on hauling in 32 gators in one day.
Hunters are forced to track down some extra shrewd gators--and trusted deckhands step up to save the day. One team has to outsmart a big gator by using an old fashioned boat decoy strategy. Another team tries uses an old floating bait technique, while another recruits another deckhand to help him get caught up after falling behind pace.
Hunters are forced to outthink crafty gators that are too smart to take their bait. One team seeks out some local crabbers to give them some indigenous bait. Another team uses a primitive alternative to the modern hook, while another team decides to use cannibalized gator as bait to lure in a vicious gator-eating monster.
One team goes after a brash, one-eyed gator they have been after for years. Another hunter is forced to hunt alone and engages an aggressive bull gator that has been tripping his lines and bending his hooks, while another team has to hunt down a greedy gator that keeps stealing the bait off their lines.
Swampers fight massive alligators and Mother Nature attempting to win "The Bounty on the Bayou". One hunter heads deep into the swamp to catch a legendary reptile. Another hunter empowers his younger deckhand by letting him fight his first line ever, while another seeks out advice from his mother in hopes of catching a bounty winning gator.