The final challenge puts the Paladins to a demanding test. After the grueling competition, the quest is complete and "One True Hero" has emerged. The celebration is short-lived and our "Hero's" work is not finished--Verlox must be vanquished.
The stakes reach a new height when the Paladins are taken prisoner. They must act quickly in order to save themselves and the Queen. Ultimately, only one is safe from the Fates leading to their most emotional banishment yet.
To prepare for the realities of war, the nine remaining paladins fight for survival in front of an excited Saenctum, and while one formidable warrior emerges, three of the Paladins will face another test before the Fates.
News arrives from the battlefield that Verlox and his army are approaching Saenctum's walls, and in preparation for the coming fray, the Paladins must display their field skills for Queen Ralia, undergoing a number of tasks to prepare for battle.
A dozen unlikely, everyday heroes meet in a fully immersive fantasy realm, relying on their physical stamina, intelligence and resourcefulness to stand out as the one true hero in the battle of good and evil that is to come.