Fig finds Captain Ginkgo's long lost horn and takes it with him across the sea where he becomes stranded on a mysterious island where leaves play clips of past play, inspiring Fig to figure out a way to alert his friends on Tumble Leaf to initiate a rescue and reveal a big surprise about the origin of Fig's ship.
KNIT MITT Fig and Stick want Pine to knit them a baseball mitt so they can play catch but must first help Pine knit numerous items for other friends. MAPLE'S STACK-TACULAR STONE STACK While helping Maple roll home a nondescript rock to top her rock stack, Fig learns the scientific principles used in Mini-Golf.
BUCKEYE'S SNOWBALL SNOW-TEL When travelers seeking refuge from a snowstorm crowd Buckeye’s house, he tries to accommodate all his guests by building an addition made of snow. HARMONIOUS HITCH When the beetle band bus gets stuck on the eve of Maple’s ballet performance, Fig goes searching for musical instruments to accompany her.
RING IN THE HATCHLING When Fig finds out Rutabaga’s expecting a new baby chick, he eagerly masters holding a baby and soothing it so he’ll be ready to be a big brother. THE LONG AND SHORT OF IT Fig creates a special gift to welcome baby Peach – a mural featuring tracings of all her new friends in Tumble Leaf.
FIG SHARES THE CHAIR Fig, eager to share his relaxing lounge chair with his friends, must first stand up and help each one with a different task. RIPPLE EFFECTS Fig tries to figure out why there’s no honey for his morning muffin and follows a trail of interconnected natural events that shows him how everything's linked together.
TINKER THINKER Maple searches the beach for parts to tinker with but doesn't know what to build until she needs to rescue Ginkgo, who is trapped in his cave by an avalanche of found objects. TOOLING AROUND When Maple asks Fig to hand her the tools she needs to repair her balloon boat, his play helps her invent new and unexpected tools.
GINKGO'S TREASURE - When Ginkgo discards what he found in his trap, it starts a chain of Ginkgo moments for Fig, Maple and Hedge, until everyone finds something they want and Ginkgo creates a surprising new way to play at the beach. POWER PLAY - Everyone’s worn out pushing Gourd’s hammock to keep him napping, but then they discover wind and water-powered pinwheel flowers can do the job.
TRAIN STORY - A long, are-we-there-yet train ride to Bloom's farm becomes an adventure for Fig, Stick and Maple, thanks to some pipe cleaners and all the sights they see outside their window. AROOGA ADVENTURE - When Gourd and Coco receive a postcard inviting them to visit Gourd’s great great Granny Aroogula, Gourd learns to embrace the true meaning of adventure: not knowing what to expect!
MOONLIGHT MERMAID - The Gang attends Moonlight Mermaid Manatee Night at Tumble Park – where the mechanical Mermaid Manatee sings her famous song to a rising mechanical moon. HEDGE'S HATCHLINGS - With the help of his hero, the Mermaid Manatee, Hedge and his friends protect a nest of hatching sea turtle beetles.
HEDGE'S BUTTERFLY SAFARI - Hedge, Fig and Pine go on safari seeking a giant many-hued butterfly and learn how to be quiet in order to observe nature without disturbing it. HOPSCOTCH HIGHWAY - Fig and Maple want to connect their two different hopscotch boards but when they run out of chalk, they figure out how to utilize other resources in nature to keep going.