In which the final Moondog is met, new powers are gained, Decker's mystery deepens, and a greater evil may spell doom for our brave heroes.
In which a renegotiation takes place, a skull is split, songs are sung, and Sai Te's time with our heroes comes to a merciful end.
In which a servant is conjured, forest spirits are freed, a disabled man becomes more so, and Shattercock cleans her lady business.
In which our group moves on, a muff is smelled, new friendships are forged, and a hobbled hero is left in the lurch.
In which a plan is hatched, a laptop is booted, brigands are dealt with, and Grimo's balls are left hopelessly azure.
In which much Pakse is consumed, Shattercock disrobes, Grimo is left turgid, and Racsan reveals a shameful and potentially perilous family secret.
In which new caverns are discovered, Dirik becomes aroused, Decker remains indifferent, and many enemies are brutally and needlessly maimed.
In which suspicions arise, balls are modified, a halfling is tossed, and far too much time is spent discussing the genitals of goblins.
In which our travelers meet a family in need, drink themselves stupid, battle a pack of wolves, and discover a strange, gruesome scene.
Fisticuffs, gender-bending, mutilation, love affairs, magic, hacking, and so much drinking. It's all here in the first episode of our new Funhaus D&D adventure!
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