With the Spy close to opening the Gates of Glamsterdam, Team Timbers prepares for an all out battle for the Wayne. But where did Ansi go? How will they stop an army of vampires? And where is the Gyre when they need it most?
The Wayne loses power on the hottest day of the year, forcing Team Timbers to search for the fabled swimming pool. A discovery leads them on the trail of the Gyre, a secret organization that can save the Wayne from destruction.
Ansi gets captured by a talking pipe and taken down to a mysterious kingdom below the Wayne, ruled by a washing machine pharaoh! Team Timbers begins to rely on their new friends for help on their adventures.
At the annual Wayne flea market, Ansi has to let go of his childhood toys, Olly is on a mission to find the ultimate collection, and Andrei's vintage clothing comes to life in pursuit of a mysterious object.
Team Timbers heads to the Wayne's secret library to find out more about its vampire-filled past. But when they are ambushed by a ninja, they discover that their new friend Andrei could be evil!
Olly arranges a long-awaited dinner between his and Ansi's family… but when the Spy unexpectedly shows up, Team Timbers must outsmart the bad guys without their parents finding out.
When a supernatural storm strikes, Olly and Ansi's favorite TV characters come to life. Meanwhile, Saraline learns some terrifying truths about the Wayne from the mysterious figure who has been tracking them.
When the biggest Gleeco competition of the year comes to the Wayne, Ansi meets his biggest competition -- Dennis O'Bannon. But when Ansi's creation comes to life, Team Timbers has to take down the unstoppable Gleeco Man.
On the search for a mysterious rainbow gas, Team Timbers ends up in the Wayne's supernatural supermarket trailed by a dangerous creature determined to break up their friendship forever!
Tired of being bossed around, Ansi joins forces with Wendell Wasserman, a spoon-wielding vampire hunter, to track down the Wayne's last remaining vampire.
After a robotic pigeon steals their mysterious post cards, Team Timbers and Leif must fight their way through the Wayne Postal Service to get them back.
With Ansi on board, Team Timbers follow a mysterious figure into the Wayne's secret library; Ansi tries to protect his new friend and budding crush Julia from a terrifying monster.
As Ansi, a new resident of the Wayne, wonders whether or not he truly belongs here, he must work with brother and sister Olly and Saraline Timbers to stop a rampaging threat deep within their home.