FRIENDAVERSARY. Cat and Esme Louise search for a way to celebrate their Friend-i-versary. A rafting trip sounds like fun, but with one thing leading to another, will they ever get to the lake? RUNAWAY ROBOT. Cat invents a cupcake-powered Robot with a very bad sense of direction. Unfortunately it also has Esme Louise’s school work. Will the gang be able to find it?
DAY AT THE MUSEUM. Mouse makes a sculpture and Pig insists it belongs in a museum. Together they set off to find it a home. But after a trip to the museum, the gang are inspired to make their own. PIZZA DELIVERY. Making a clay pizza inspires Mouse to invent his own creations at the local pizza parlor. Soon he’s speeding around town delivering mouse-sized pizzas, and encouraging creativity.
MOUSE AROUND TOWN. Mouse is given a piece of chalk and gets creative, drawing sidewalk games and roads. Soon Mouse’s speeding around town in a souped-up miniature car to help his friends. RAINY DAY. Drawing on the sidewalk with chalk can be fun. But when the rain washes away Dog’s sidewalk drawing, it’s up to the gang to convince him that rainy days can be full of excitement.
SLEDDING ADVENTURE. Mouse uses a flashlight to find the button he’s put aside to use as a toboggan. They're excited to sled down a snowy slope until Mouse and Oliver face the town’s high hill! Gulp. SNOWY SLEEPOVER. Mouse and Oliver go to Moose’s for a sleepover party. Moose and Pig have big plans fpr a sleepover full of surprises.
DOG'S DAY OUT. Dog’s friends join Dog on a trip to the store. A simple shopping trip soon becomes a day full of unexpected adventures filled with silly soccer, a pirate adventure, and a wild flight! DOGGIE DAY CAMP. After Henry goes away to Day Camp, Dog’s friends decide to cheer Dog up by creating a day camp experience of their own with crafts, swimming, and their own camp song.
RECYCLE RACES. At the recycling center Mouse and friends have lots of fun sorting and recycling. Mouse is soon whisked away on an unexpected wild ride, which inspires the gang to make their own “wacky rafts” out of plastic bottles. CHANGE IS GOOD. Mouse decides to use a bottle as a piggy bank to save up for something special. With pluck and luck, he soon finds his goal getting closer.