The final four contestants meet at an oval in Camden, west of Sydney, for the game Hourglass Maze. From the sweaty to the suave and sexy, the four contestants then get dressed to the nines as they walk the red-carpeted stairs of Sydney's Town Hall. The pressure is on, and the penultimate Quiz and Termination will reveal the final three contestants that will go through to the finale.
The Gold Coast is full of life's high rollers and the group meets at the Peppers Broadbeach Skyhome for the highstakes gambling game of Let It Ride. Shura will deal a card from the pack, and the contestant can choose to hold it and walk away, or keep on getting Shura to deal cards - but they risk losing it all if a red Mole thumb print card is dealt.
The contestants meet at Sydney's National Art School for a mind-boggling game of Domino Effect. Then just like the dominoes, one contestant will fall in a termination as eight contestants become seven. Then, the contestants meet Shura on the famous stretch of sand on the Gold Coast in Queensland. They will battle it out in 'Mole Lifesaver', inspired by the Gold Coast's iconic surf lifesavers.
The contestants meet at Sydney's National Art School for a mind-boggling game of Domino Effect. Then just like the dominoes, one contestant will fall in a termination as eight contestants become seven. Then, the contestants meet Shura on the famous stretch of sand on the Gold Coast in Queensland. They will battle it out in 'Mole Lifesaver', inspired by the Gold Coast's iconic surf lifesavers.
This challenge will leave our contestants feeling sky-high, and maybe a little dizzy, as they're introduced to the ride of their life in Aeroplane at an airfield near Geelong. The contestants meet at the iconic Luna Park in St Kilda where a game of 'Spot The Difference' highlights how important attention to detail is in The Mole. To round off the two weeks in Melbourne the contestants meet Shura at Flemington Racecourse for a Quiz and Termination. With the Melbourne Cup shimmering in front of them, each contestant will be hoping they avoid a red screen as nine contestants become eight.
This challenge will leave our contestants feeling sky-high, and maybe a little dizzy, as they're introduced to the ride of their life in Aeroplane at an airfield near Geelong. The contestants meet at the iconic Luna Park in St Kilda where a game of 'Spot The Difference' highlights how important attention to detail is in The Mole. To round off the two weeks in Melbourne the contestants meet Shura at Flemington Racecourse for a Quiz and Termination. With the Melbourne Cup shimmering in front of them, each contestant will be hoping they avoid a red screen as nine contestants become eight.
The contestants will feel the need for speed as a new week starts. One team will line obscure parts of Sydney Harbour and communicate clues to another team in a speed boat to spot an answer. The remaining contestants must then decipher the code, which has been written at high speed. And a surprise elimination will see our eleven contestant become ten.
After a night under the stars, friendships will no doubt be tested and nerves will be frayed - especially when they discover what is in store. After their 'glamping', the 12 contestants face their biggest fear yet. One-by-one, they answer 20 questions about who they think is the Mole. The person with the least amount of correct answers will be eliminated.
Tonight we pick up with we're we left off last week - 20 stories high above a gully in the Blue Mountains. Will the Mole fail on purpose? Then, the contestants meet Shura near Mt Victoria in the Blue Mountains and split into two teams for Money Bags. Starting at opposite ends of a track, the teams must carry heavy money bags to meet at a nominated spots. Given 90 minutes, the contestants win nothing if they don't meet up. Later they meet in a maze of military forts at Middle Head in Sydney Harbour for Key To Comfort. They will be sleeping under the stars, but there will be a hunt to find 12 keys hidden amongst the fort.
Twelve contestants are plunged into a world of sabotage, suspicion and intrigue as they undertake confronting physical and mental challenges while competing for a potential prize of $250,000. In their first challenge, twelve players who have never met each other before are blindfolded and driven to three separate locations deep in the Stockton Sand Dunes on the NSW mid-North Coast. Little do they realise that every decision affects the overall pot of money. The next day, the contestants literally scale new heights when they must relay across a high wire twenty-stories above ground in a gully in the Blue Mountains.