It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind—making sure his teachers know just how much he appreciates them.
When Wedge needs a speed coach, Bumblebee thinks Hot Shot will be the perfect choice. But Hot Shot soon learns that teaching can be as tricky as learning.
Medix is sure Perceptor will be thrilled to have him as a student. So when the science professor seems more interested in the other recruits, Medix determines to get himself noticed…
When things mysteriously start to get damaged around the Academy, Hoist investigates. But when the evidence points to a dinobot culprit, the whole case becomes much more personal.
A run away train on Griffin Rock forces Wedge to reflect on his new vehicle form, while Heatwave, Hot Shot and Whirl endure the comedic stylings of Mayor Luskey.
Whirl has gotten so used to being part of a team, that she doesn't like to make decisions without them, even though she is perfectly capable of doing so.
When the recruits respond to an intergalactic distress signal they discover Scorch and his friends under attack from an abandoned city. But Scorch didn't send the signal. So who is in distress.
Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own 'simple' words of wisdom.
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute.
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.