Fall Out
February 2, 1968 • 51m

After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.

Once Upon a Time
January 26, 1968 • 50m

Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.

The Girl Who Was Death
January 19, 1968 • 50m

Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter.

Living in Harmony
December 29, 1967 • 50m

Number 6 finds himself in the middle of a wild west version of his imprisonment.

Do Not Forsake Me, Oh My Darling
December 22, 1967 • 50m

With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.

A Change of Mind
December 15, 1967 • 50m

After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment."

It's Your Funeral
December 8, 1967 • 50m

Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.

Hammer into Anvil
December 1, 1967 • 50m

Number 6 vows revenge and goes after a sadistic Number 2 after he drives a fellow village resident to her death.

Checkmate
November 24, 1967 • 50m

Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.

Dance of the Dead
November 17, 1967 • 50m

Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.

Many Happy Returns
November 10, 1967 • 50m

Number 6 wakes up to find the Village totally deserted.

The General
November 3, 1967 • 50m

An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.

The Schizoid Man
October 27, 1967 • 50m

Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.

Free for All
October 20, 1967 • 50m

Number 6 runs for the office of Number 2.

A., B. and C.
October 13, 1967 • 50m

Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.

The Chimes of Big Ben
October 6, 1967 • 50m

A new Number 8 named Nadia arrives in The Village, and together Number 6 and she plot their escape.

Arrival
September 29, 1967 • 50m

After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village.

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